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Ambient

Ambient / Civilian Presence modules add civilians to the designated area.

Civilians can't spawn if the player is nearby.

How to set up:

  1. Open your Systems: Modules: Ambient.
  2. All the modules there, place them on the ground.
  3. Sync. "Civilian Presence Spawnpoint" and "Civilian Presence Position" to the main module "Civilian Presence".
  4. You can tweak the Attributes of the modules but that's all.

Audio

Audio is one of the smallest modules, it plays radio message from factions HQ.

How to set up:

  1. Open your Systems: Modules: Audio.
  2. Select the only one module there and place it on the ground.
  3. Double click it and select Side voice and then the actual message.
  4. All you need now is some way to activate it. It can be done via Trigger.
  5. Go to Triggers section, select trigger and place it o the ground.
  6. Edit the activation as you want and then sync. it to the radio message.
  7. Now just activate the trigger in the game and there you go.

Effects

Assets

Effects are cool addition to make you immerse in the mission. And they also contain very useful Air Strikes and Artillery Strikes.

They are no problem to set up, you just place them on the ground or in the sky and it's done.

None of the needs to be triggered by the trigger, they trigger them selfs on start.

There are all the effects available:


Environment

Environment modules mainly let you manipulate with terrain objects and change time/weather.

There are six environment modules:


Events

Events are a mix of different things, where Save Game module is the best of them.

All of them should be executed by trigger (Don't have to be).

Heres list of all Events Modules:


Intel

Intel Modules allow you to create nice looking missions with different tasks and also allow you to write in your diary.

Types are these ones:

How to set-up:

  1. Open your Systems: Modules: Intel.
  2. Select module "Create Task" and place it on the ground.
  3. You can tweak some Attributes, but that's all you've got to do.

Keyframe Animation

Keyframe Animation lets you animate object and camera movement.

Tha Camera can be focused at a set object, for that to happen you would need to get the objects Eden ID and Variable Name, you can get the ID by having the object selected and in the console (Can be opened by ~) typing get3DENEntityID(get3DENSelected "object" select 0).

How to set up:

  1. Open your Systems: Modules: Keyframe Animation.
  2. There are three crucial modules that you need to have: "Rich Curve", "Timeline" and at least two times "Rich Curve Key".
  3. Modules "Timeline" and both "Rich Curve Keys" sync. to the "Rich Curve".
  4. In "Rich Curve Keys" Attributes, you need to set the time 0-inf. the smallest number goes first.
  5. The object you want to Animate you need to sync. to the "Rich Curve" module.

Multiplayer

Multiplayer modules allow you to respawn certain things after they've been destroyed.

Respawn position can be also made by command previously mentioned: respawn west.

I won't be counting "Sectors" as Multiplayer modules, you will find more on them here.

These modules contain:


Object Modifiers

Object Modifiers modify existing Assets in the game (Activated by a trigger).

There are many modules in this category, here's the list of them:


Spawn AI

Spawn AI module does exactly what it's called, it spawns unit of set side in waves (seconds).

They are easy to set up, all you need to do is to place them and all the optional modules sync. to the main.

There are four Spawn AI modules, I'll explain them:


Sites

Sites spawn set number of units/mines inside the designated area of any faction.

They don't need any Triggers or Preparation for it to work, just place it and it's done.

Main types are these:


Strategic

Strategic module lets you make big-scale missions (like those official ones on Altis).

And they're also not that hard to set up:

  1. Open your Systems: Modules: Strategic.
  2. You'll find three main modules: Strategic Map, Open Strategic Map, and Mission. Place them on the ground.
  3. Open Strategic Map and Mission sync. to the Strategic Map. Also Open Strategic Map sync. to the player.
  4. Tweak the Mission Attributes and you're done.

Support

Support modules allow you to call for an Artillery/Air support at any designation and at any time.

There are two main types of Support:

How to set up:

  1. Open your Systems: Modules: Support.
  2. Select the "Support Requester" and sync. it with a playable character.
  3. Select any type of Support from the modules and place them down.
  4. Sync. the selected module to the "Support Requester" (If not virtual, must be synced with physical support unit).
  5. Start the game and call for the support, done.